12-12-2003, 07:52 AM
Sigmire Wrote:I just don't see the reason why *not* to have it. Griefing? I can see griefing happen mroe when they know they can't cornered.
Blocking and lag are the two major reasons that player+player collision is not implemented. As for blocking, it could happen accidentally without any attempt to grief another. Simple have a large model character and go afk, and you could potentially be blocking someone's way. The returning-mobs-don't-agro system that DAOC uses for trains is really quite nice and seems to prevent a lot of possible griefing as well. Collisions give a game a better feeling of reality, in that you can bump up against people, but I don't think that would be worth the lag which would be incurred -- especially in a largely zoneless game like DAOC.
[80 Ranger] Seretogis (Sylvari) <The Purge> -- Ehmry Bay -- 400 Jeweler & 400 Huntsman
[50 Psionicist] Seretogis (Dark Elf) -- Varking (Retired) -- <Xanit K`Ven>
[60 Mage] Seretogis (Undead) -- Mannoroth (Retired) -- <Predestined>
Formerly Garorm / Garzok of <Torrent>, Vallon Zek
[50 Psionicist] Seretogis (Dark Elf) -- Varking (Retired) -- <Xanit K`Ven>
[60 Mage] Seretogis (Undead) -- Mannoroth (Retired) -- <Predestined>
Formerly Garorm / Garzok of <Torrent>, Vallon Zek
