11-11-2009, 02:32 PM
I don't really think the PS engine had a problem with crispness, I think it was just the design.
Obviously the engine supported hit boxes (if not originally, then eventually) because BFRs had hit boxes.
It could also support precise aiming because that's how sniper rifles worked.
One of the real PS screwups was in weapon design. All of the weapons were sloppy, lots of them were absurdly sloppy and just sprayed bullets everywhere. Had Planetside mimiced Rainbow Six weapon design, I think it would have been a lot more popular. I don't believe it's a fault of the engine.
And while apparently they thought infantry hit boxes would be too hard to support, I would have liked to see them give it a shot. Surely we could do it today (although this goes back to my other theory, which I shall now dub the "Slamz Law of Density" which is that as server power increases, game makers will use the added power to cram more people onto the same hardware, rather than using it to improve the game mechanics. 50 years from now, when we can create a computer the size of a fingernail with more power than 50,000 modern desktops, it will just mean that they put 50 million people onto one server with really shitty mechanics.)
Obviously the engine supported hit boxes (if not originally, then eventually) because BFRs had hit boxes.
It could also support precise aiming because that's how sniper rifles worked.
One of the real PS screwups was in weapon design. All of the weapons were sloppy, lots of them were absurdly sloppy and just sprayed bullets everywhere. Had Planetside mimiced Rainbow Six weapon design, I think it would have been a lot more popular. I don't believe it's a fault of the engine.
And while apparently they thought infantry hit boxes would be too hard to support, I would have liked to see them give it a shot. Surely we could do it today (although this goes back to my other theory, which I shall now dub the "Slamz Law of Density" which is that as server power increases, game makers will use the added power to cram more people onto the same hardware, rather than using it to improve the game mechanics. 50 years from now, when we can create a computer the size of a fingernail with more power than 50,000 modern desktops, it will just mean that they put 50 million people onto one server with really shitty mechanics.)
