11-10-2009, 04:54 PM
You can impliment the mobile spawn idea to the fantasy world of MMO's as long as it contains the following rules.
Mobile spawn units exert a zone of control
No mobile spawn unit may deploy in anothers zone of control
Modilbe spawn units can be attacked and destroyed
All the rest is easy. As long as you have other deployables out there to support the people attacking a base like: Catapults, balista or what ever you need for a mobile base you are good to go.
Most importantly the map has to be big enough that mobile spawn units are required to push or destroy a front. If someone can just run back from another base in two minutes there is no need for the mobile spawn concept.
This thins out defense and offense. The Defense wants to find the mobile spawn units to push back the attackers. These attacks can come as squads or individuals as long as a single individual is capable of killing a spawn point.
If the land is large enough you hopefully want it to take multiple mobile spawn units in order to push on a base.
If you combine that with the lattice system you have multiple reasons for smaller groups to reak havoc behind enemy lines.
For example: The Zerg on defense pushes and destroys the current forward mobile spawn unit of the offensive team. If the offensive team doesn't have another unit deployed that means the dead have to spawn back to there nearest base. This immeidately puts the Defense on Offense and the Offense on Defense.
That means multiple mobile spawn units are required to be deployed at the same time. This helps spread people out.
If you use the lattice system you gain a benefit for screwing around in the enemies back lines but since they can't capture anything in there back lines this means you can keep that action to a limitation and away from the zerg. This is something Warhammer never grasped and again is something that individuals can do.
For example:
I can take a single squad and go behind enemy lines and screw up the lattice behind the attackers of our base. This prevents them from creating mobile spawn units at the front. I can't actually capture the base because I don't have a lattice to it so therefore there is no reason for the Zerg to go there.
The defender doesn't require a zerg to defend it but there is a benefit to defending the base. With out it the people at the front can't build what they need to win.
The lattice system creates both a thining of the Zerg, creates individual accomplishments and supports the bigger picture while thinning out the front lines all at the same time.
Vllad
Mobile spawn units exert a zone of control
No mobile spawn unit may deploy in anothers zone of control
Modilbe spawn units can be attacked and destroyed
All the rest is easy. As long as you have other deployables out there to support the people attacking a base like: Catapults, balista or what ever you need for a mobile base you are good to go.
Most importantly the map has to be big enough that mobile spawn units are required to push or destroy a front. If someone can just run back from another base in two minutes there is no need for the mobile spawn concept.
This thins out defense and offense. The Defense wants to find the mobile spawn units to push back the attackers. These attacks can come as squads or individuals as long as a single individual is capable of killing a spawn point.
If the land is large enough you hopefully want it to take multiple mobile spawn units in order to push on a base.
If you combine that with the lattice system you have multiple reasons for smaller groups to reak havoc behind enemy lines.
For example: The Zerg on defense pushes and destroys the current forward mobile spawn unit of the offensive team. If the offensive team doesn't have another unit deployed that means the dead have to spawn back to there nearest base. This immeidately puts the Defense on Offense and the Offense on Defense.
That means multiple mobile spawn units are required to be deployed at the same time. This helps spread people out.
If you use the lattice system you gain a benefit for screwing around in the enemies back lines but since they can't capture anything in there back lines this means you can keep that action to a limitation and away from the zerg. This is something Warhammer never grasped and again is something that individuals can do.
For example:
I can take a single squad and go behind enemy lines and screw up the lattice behind the attackers of our base. This prevents them from creating mobile spawn units at the front. I can't actually capture the base because I don't have a lattice to it so therefore there is no reason for the Zerg to go there.
The defender doesn't require a zerg to defend it but there is a benefit to defending the base. With out it the people at the front can't build what they need to win.
The lattice system creates both a thining of the Zerg, creates individual accomplishments and supports the bigger picture while thinning out the front lines all at the same time.
Vllad
