The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1670 - File: showthread.php PHP 8.2.31 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/showthread.php 1670 errorHandler->error_callback
/showthread.php 916 buildtree




Crafting
#39
Slamz Wrote:Still, I'm not sure what we're improving here. We could just as easily do the same barter system with gold as a common exchange base instead of a mishmash of items.

The difference is currency is always secure whether you follow Snow's idea's or not. Currency never has to be carried more then 2 feet from a bank. Plus it is to easy to turn items into cash so cash is secure even if dropped while killed in pvp. I still go back to my body and loot the items in my inventory and sell it for cash. There is also no real way to control inflation with out changing currency.

That is why currency is bad for pvp.

With a barter system the goods have to be farmed out in the fontier. They have to be dragged back to a place to be refined. The refinement locations are attackable so still at risk. Players can't hide raw goods. They will always be able to hide currency.

If the casual player isn't in the mood to go picking flowers then he should go where the flowers are and kill the players picking the flowers. They drop all of there raw goods when killed and whaa laaa. He now (if he gets back a live) brings those raw goods back for trade. For one hour of PVP the casual player can collect more goods by raiding then the people doing the picking.

You can't do this with currency because you lose the danger during the transition from goods to currency. Well... unless you want to put the banks in the middle of the frontier.


Vllad
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)