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PvP RPG Class Design
#9
I like the situational awareness combat style as long as auto targeting isn't part of the game. Take auto targeting out and that will compensate for lag.

For example of you shoot a fire ball at me you have to aim and lead to shoot it at me. If it misses it misses. If you lay spells down you lay it on the ground and hit what ever is there. If you swing your sword it hits what is in front of you, if you shoot a bow you have to lead your target or it may miss etc.

The problem with situational combat with auto targeting is you have to calculate to many factors that create misses which creates lag and positional attacks always hit with directional benefits. Auto targeting is to hard to balance.

Take auto target out and now you can simplify the combat with out making it simple. That will keep people's attention.


Vllad
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