The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1669 - File: showthread.php PHP 8.2.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1669 errorHandler->error_callback
/showthread.php 915 buildtree




Crafting
#23
I don't know how you can make it real without making it more complex. Someone or some process would have to actually print money in the game and somehow manage it in a real world fashion. It would certainly add complexity to the design if not necessarily in a way the player sees.

e.g., you go kill some hobgoblins and they drop gems and you take the gems back to town and sell them for 23 Kinglets each, and those Kinglets didn't just appear out of nowhere but rather, the NPC vendor had a finite supply of them which he got through the usual routes and somewhere there is actually a central government manufacturing Kinglets in addition to collecting taxes and redistributing wealth.

And then if you're talking about a factional game, who is the central authority that prints Kinglets? Or would every faction develop its own money?


It's easier to just have money fountains and money sinks...
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)