The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1669 - File: showthread.php PHP 8.2.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1669 errorHandler->error_callback
/showthread.php 915 buildtree




Heroes
#11
In Planetside, if your base got capped you had to spawn somewhere else further away. If you lost your last tech plant, you couldn't get a tank anymore. If you capped the enemy base you got to spawn there and move up. Planetside made you care about the strategy of the game because it impacted you directly.

I think that's key.

In AV, the strategy of the game didn't impact you. You lost a tower? Who cares. The enemy has our backline graveyard? Well I'll just ignore them and keep spawning up here. AV made it too easy to be ignorant of the strategy of the game. You weren't directly punished for doing it wrong, or rewarded for doing it right, as in Planetside.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)