The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1669 - File: showthread.php PHP 8.2.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1669 errorHandler->error_callback
/showthread.php 915 buildtree




Crafting
#6
Hoofhurr Wrote:The thing though about crafted items is no one wants to buy anything from 0-9. They all want 10 when they find out that someone can make it. So you end up in the same situation economically.
That's why everything should be destructible.

Kinda like EVE. You can buy a higher quality battleship than normal, but nobody ever uses them in PvP because the multiplier in cost doesn't reflect the multiplier in quality.

Say, Q10 is 10x more expensive than Q0, but it's only 2x better.

Most people would try to find a price point for what they can afford to replace.

Obviously if the thing is glued to your hand and you can never lose it, you'd look for Q10 but when death means you drop your gun on the floor, you start thinking more about lower quality, lower cost alternatives that you can purchase by the box. Rich people have an outlet for the money to give them higher performance but it's a case of diminishing returns.


That's one thing I like about EVE. With high quality gear you can make a ship that costs three times as much but is only 20% more effective. It's worth doing if you can afford it but the Tie Fighter approach can cause rich people to lose a war of attrition.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)