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Crafting
#3
I do think there's a lot of room to say "Screw crafting!" as well.

But my idea would be something like anyone can make "Slim's Special Pistol" but how much experience you have at making that exact pistol impacts your odds of making a good quality one. e.g., maybe similar to Aion's enchantment system, an item would be of quality 0-10. If you have no familiarity at all, you can build one, but it'll almost certainly be bottom quality. This would be similar to someone going on the internet to learn how to make a pistol. They can buy their own smelter and forge and machining tools, etc, and probably make a pistol, but it probably won't be very good (or cost effective). To make a really good one, you'd have to work your way up to being an expert.

Maybe it could steal an idea from Eve and basically you would "tinker" with an item over a period of RL days at a certain cost of components and the end result is that you improve your ability to make them.

So you could start the game and immediately begin construction on a battleship but it would be a really shitty battleship. To get good at it, you would have to spend a lot of time tinkering with designs and improving them before you felt confident in your ability to roll out an actual battleship that wouldn't immediately roll over and sink.
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