10-15-2009, 09:13 PM
I also think you tend to find more ruts in areas that require big investments to get into.
If you have a crazy idea for a book, you can just go write it. You can even self-publish it on the web for basically free. Maybe nobody will ever read it but you can at least do it and get it out there.
Can't really do that with games, movies or TV shows, though. ... although actually, TV shows and movies are getting to the point where high production values and special effects can be done for a reasonable budget -- see "The Guild" and "Star Wreck".
Computer games are lagging though. Tools are improving but I don't think we're going to see the Purge MMO anytime soon because we still lack the time and expertise required to actually create our own game with our own specifications.
So for now, you need money and time. Mostly money. Lots of money. That means there's a big risk involved and people who have money don't seem to like to hear that you want to try something new and unproven, especially if there's a high degree of technical expertise required.
MMOs are a relatively new field and there's plenty I can think of that could be tried that either hasn't been done in an MMO or hasn't been done in a computer game period, but I don't have the time, money or expertise to attempt it.
And I'm sure this is true in other areas, too.
Anything that can possibly be put onto a canvas, probably has been, by somebody, somewhere, because that costs like three bucks. I doubt that all facets of cruise line design have really been explored, though, because that's expensive. If you have a hundred million dollars and want to fiddle with innovative cruise liner design, I'm sure there's room for new creativity in that area. The more something costs in R&D, the more the industry tends to just find one thing that works and keep doing that thing.
I think we be entering a time where you're going to see some interesting shows start coming out, but they'll be on the web. Interesting games may yet be some way off as our tools need to become much simpler to use, in order to open the game creation market to more than just a handful of elites.
If you have a crazy idea for a book, you can just go write it. You can even self-publish it on the web for basically free. Maybe nobody will ever read it but you can at least do it and get it out there.
Can't really do that with games, movies or TV shows, though. ... although actually, TV shows and movies are getting to the point where high production values and special effects can be done for a reasonable budget -- see "The Guild" and "Star Wreck".
Computer games are lagging though. Tools are improving but I don't think we're going to see the Purge MMO anytime soon because we still lack the time and expertise required to actually create our own game with our own specifications.
So for now, you need money and time. Mostly money. Lots of money. That means there's a big risk involved and people who have money don't seem to like to hear that you want to try something new and unproven, especially if there's a high degree of technical expertise required.
MMOs are a relatively new field and there's plenty I can think of that could be tried that either hasn't been done in an MMO or hasn't been done in a computer game period, but I don't have the time, money or expertise to attempt it.
And I'm sure this is true in other areas, too.
Anything that can possibly be put onto a canvas, probably has been, by somebody, somewhere, because that costs like three bucks. I doubt that all facets of cruise line design have really been explored, though, because that's expensive. If you have a hundred million dollars and want to fiddle with innovative cruise liner design, I'm sure there's room for new creativity in that area. The more something costs in R&D, the more the industry tends to just find one thing that works and keep doing that thing.
I think we be entering a time where you're going to see some interesting shows start coming out, but they'll be on the web. Interesting games may yet be some way off as our tools need to become much simpler to use, in order to open the game creation market to more than just a handful of elites.
