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MMOs vs SPGs and keeping MMOs focused
#14
Level as a function of your accomplishments has promise. Guild level as a function of guild accomplishment has promise too. I'm not opposed to fancy hats or fancy titles to reflect those accomplishments however.

Going back to my idea of guilds having classes maybe if your group of superminefielders keep laying superminefields with great success you start to acquire accomplishments in that area that then impact the look, feel, and titles you have access to. Maybe superminefielders have access to equipment graphics that have shields and armor like the bomb squaders and your guild actually gets titles like "Superminefielders" if they want to display them.

I think though that these levels should have a decay built into them such that if you switch activities the items and titles you have access to changes or another guild outperforms you then they have a chance in the spotlight as well.

The game should mark somehow if your team layed a really awesome minefield that had significant impact, either on the strategic map or with a monolith of somesort. These should decay over time as well.
Caveatum & Blhurr D'Vizhun.
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