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Stop the linear leveling
#18
You have, but they made it so easy that you don't really notice doing it anymore.

In EQ, "con" really just told you its level relative to your own.

In newer games, they bypass this by simply showing you its level. Sometimes they still color the name but mostly you just need to look at the level to understand how it cons to you.

And lest we forget, EQs conning system was pretty much crap anyway. Sand giants would still kick my ass long after the con system told me they should be easy. Actually I think most things kicked my ass because EQ warriors couldn't solo worth a poop.



Incidentally, Aion made a slight change to the conning system. When you click a target you see:
* Its level (which is most of what you need to know)
* How many "gold arrows" it is. 1 = meant for solo, 2 = meant for group, 3 = meant for raid
* How many "red dots" it has. 1 = easier than normal, 2 = normal, 3-6 = harder than normal

e.g., a 1 arrow, 2 dot mob is easily soloable if it's around your level. 1 arrow, 5 dot mobs are soloable but more difficult. A 2 arrow, 2 dot mob your level means you should really have at least a group of 3 people. 2 arrows and 5 dots means you should probably have a good group or be higher level than it.


Although, IMO, if we were making this into a proper "roleplaying game", you would never know how hard a particular type of creature was until you attacked one or at least saw someone else fight it. When Jim the Brave Warrior steps forth and immediately get chopped in half, you know it's strong.
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