10-02-2009, 12:39 PM
Psychologically for me finding a grind spot in a pvp zone has that hot potato feel, more like a hot nipple feel; you can suck on it but you always have your eyes shifted to the side watching for the other hungry piggies that want at it. It becomes a mini game of king of the hill basically. But in the open world.
Another thought. It's also self-regulating because rarely do you go to an xp camp with more than the optimum number of players that would net you the most xp per hour. Rarely do you find more than the optimum number of players there as well. This means you are more likely to get a fairly balanced pvp experience as groups of relatively equal numbers try to force each other out of the camp.
Thinking about this really makes me miss EQ. Questing and content are fine but the natural consequence of having a ton of quests and content is that your player base is diffuse making pvp contact less likely.
PvP resources ought to be like a game of musical chairs where if you want a chair after the music stops you have to kick someone out of it.
Another thought. It's also self-regulating because rarely do you go to an xp camp with more than the optimum number of players that would net you the most xp per hour. Rarely do you find more than the optimum number of players there as well. This means you are more likely to get a fairly balanced pvp experience as groups of relatively equal numbers try to force each other out of the camp.
Thinking about this really makes me miss EQ. Questing and content are fine but the natural consequence of having a ton of quests and content is that your player base is diffuse making pvp contact less likely.
PvP resources ought to be like a game of musical chairs where if you want a chair after the music stops you have to kick someone out of it.
Caveatum & Blhurr D'Vizhun.
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