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The Ideal Purge Game
#23
Hoofhurr Wrote:That's an interesting concept. I'm not aware of any MMOG I've ever played (Planetside aside) where leadership wasn't necessary when more than 5-6 people wanted to do something together. Even getting those 5-6 people together took a bit of work and initiative sometimes. Naturally, the larger the group the more leadership is necessary.

Planetside and Shattered Galaxies didn't require leadership. Leadership enhanced the game but they were not required. These were zerg war games with the largest most fun PVP battles I have ever had. The larger the PVP fight the less leadership it needs.

You can have complex goals with out making the goals complex. I know that sounds like a Yogyism but just look at the two games above for good examples.

If the goals are easy enough for the zerg to understand leadership isn't criticle for success. That doesn't mean that a well run squad can't make all the difference in the world in winning a scenario however that is totally different then requiring leadership to determine the success of the game itself.

EQ and WoW rely on strong leaders to pull off complicated PVE raids. The success of the games rely on this. Planetside and Shattered Galaxies succeeded with out that requirement.



Vllad
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