08-28-2009, 02:25 PM
You chose an interesting way to phrase that. Because both extremes exist in WAR. Either there aren't any people in your sand box, or there are too many. To be really successful, mythic has to find a way to break up the zerg a little bit. As it stands right now, when the zergs meet, WAR is like 2 gigantic sharks battling it out, where each person is a tooth in a mouth filled with thousands of teeth, nobody cares one bit if a tooth falls out, so the individual contribution is totally marginalized, and as a player you stop feeling at all significant. This is a huge mistake for a western audience, and frankly I'm surprised they didn't see the issue coming - nobody wants to be simply another cog - that's communist speak!!!
On the flip side, they created a mechanic which often promotes the zergs avoid eachother. This has been vastly improved on since the start of the game, but it still exists, and can be a problem. Most of the time though, its the shark scenario - which frankly, for me, is worse.
What winds up happening, is people turn to scenarios where their individual contribution is absolutely VITAL. It is here that one can make a name for one's-self. It happened in WoW too. It isn't that the scenario forum is a better game format, but it absolutely provides a platform to achieve a noticeable improvement to one's character (even if it isn't through gear itself - notoriety is most often far more satisfying).
Of course this is all ego talking, but what competitive *anything* doesn't pertain to that?
On the flip side, they created a mechanic which often promotes the zergs avoid eachother. This has been vastly improved on since the start of the game, but it still exists, and can be a problem. Most of the time though, its the shark scenario - which frankly, for me, is worse.
What winds up happening, is people turn to scenarios where their individual contribution is absolutely VITAL. It is here that one can make a name for one's-self. It happened in WoW too. It isn't that the scenario forum is a better game format, but it absolutely provides a platform to achieve a noticeable improvement to one's character (even if it isn't through gear itself - notoriety is most often far more satisfying).
Of course this is all ego talking, but what competitive *anything* doesn't pertain to that?
Gameless (for now)
