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#12
Kakarat Wrote:in the last patch, Warhammer had redesigned the keeps. There are now 2 ramps going up to the hero. One directly into the room, as it has always been and a ramp leading up to the exterior wall of the keep. So far if you actually get inside past the 2 doors its golden to kill the hero.
I think that's a pretty reasonable improvement.

I still think Planetside had the superior solution though:

Corridors were narrow enough that any entrance would be a chokepoint, but there were multiple entrances. Defenders would spawn in the base (and attackers would spawn directly outside the base, if not in the courtyard) but there were 2 ways to shut down the defender spawn and 1 way to capture the base with or without shutting down the spawn first. So you had chokepoints but everyone was split up trying to defend/attack the 4 main entrances and 3 primary objectives (not to mention the defenders having their own objectives that would basically shut down the attack).


Warhammer keeps are STILL kind of stupid in that you still end up with only 1 objective and I'm sure it will still be a huge clusterfuck finale in that room but at least they took away the overt defender advantage in that one final chokepoint.



Basically if you could take the Warhammer game engine and overall objectives and plop it down on the Planetside maps you would have a magnificent game.
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