08-21-2009, 06:56 PM
On Vallon we had 4 teams if you recall but the shorts, elves and humans made an alliance when it became apparent that the evils had the numbers. I'm not sure how you 'coerce' players into doing what the lighties on VZ saw as obvious. At some point the quality of the player base does a lot to make up for deficiencies in the game or server. There was definitely a sort of pride in guild and team in EQ that I have yet to experience again to the same degree.
Something I haven't seen done that might be interesting is a 5 team design. There's more flexibility for shifting alliances with 5 teams. There were purist elf, human and shorty guilds and if they hadn't split up the available classes by race I bet those guilds would have been more viable.
I'd also like to see a developer not make unique classes for each team. It looks nice in the trailers and on paper but I think it's impossible to balance.
Something I haven't seen done that might be interesting is a 5 team design. There's more flexibility for shifting alliances with 5 teams. There were purist elf, human and shorty guilds and if they hadn't split up the available classes by race I bet those guilds would have been more viable.
I'd also like to see a developer not make unique classes for each team. It looks nice in the trailers and on paper but I think it's impossible to balance.
Caveatum & Blhurr D'Vizhun.
![[Image: glarebear_av.gif]](http://thepurge.net/turnip/glarebear_av.gif)
![[Image: glarebear_av.gif]](http://thepurge.net/turnip/glarebear_av.gif)
