12-05-2003, 04:51 PM
Something to think about as well. Just read that Warcraft isn't going to have collision detection between players (at all) and even thru mobs if you're trying to run thru them.
I'm not sure how to view this. I know what they're getting at but I personally think that collision detection amoung characters should be involved. Maybe not to the full degree and volume of a character skin but at least like EQ does where there is a hard object like a skeleton per character taht you can't get past directly.
They're doing this to help prevent some griefing, unfortunetly they're not realizing that collision also helped stop some griefing. Like some of us fatties blocked a tunnel and trapped blizzy inside so the fighters could close in and kill him.
I'm not sure how to view this. I know what they're getting at but I personally think that collision detection amoung characters should be involved. Maybe not to the full degree and volume of a character skin but at least like EQ does where there is a hard object like a skeleton per character taht you can't get past directly.
They're doing this to help prevent some griefing, unfortunetly they're not realizing that collision also helped stop some griefing. Like some of us fatties blocked a tunnel and trapped blizzy inside so the fighters could close in and kill him.
~ Krym | ~ Sigmire | ~ Kurgan
lvl: 31 warlock
lvl: 31 warlock
