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The Ideal Purge Game
#17
Slamz Wrote:I think this is a challenging aspect to come up with if you were going to design the "ideal Purge game". What's the long term goal? "Take over the world" is easy to say but what happens if you actually take it over,

You move to the next world.


That is the problem with games strat games. You have only two choices. Make the world huge so it takes a year or two to accomplish stratigic goals or you have to make them turn so quickly so you avoid the POBS problem of "Hey France has already one lets take a week off until the map change".

I don't think either one of them is the best option.

I would create a world where it is impossible to put the resourses together to control the whole world. You can try to control as much as possible but make it just to big for anyone faction to control it.

We talked about this before when we talked about the factional game. You build and fight to hand onto what ever you can. Constantly fighting off those that want to take it. This way everyone can find a home and map changes aren't relevant.




Vllad
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