07-22-2009, 11:42 AM
OrsunVZ Wrote:The thing is that WAR marketed itself not as a wow-killer, however they did manage to carve out a rather large portion of the player base with its game model. Clearly we would like to see a more hardcore, meaningful, death-system in place, so clearly there is a market for it. But there is no way that all of the WAR player base would subscribe to it. So by creating a game that catres to the style of play we would enjoy, there's a good bet that they would be limiting the number of players they are looking to get.
So money is the driving factor, and I don't know too many businesses that are willing to start a company by first eliminating such a huge part of their customer base. On the otherhand, there are so many mmos coming out right now, it will not be too much longer before one HAS to carve out a niche in the genre in order to find success.
As much as catering to the players that prefer what we "The Purge" prefer in an MMO would cut out a lot of customers and cost them money, catering to the opposite also costs them money (look at how many cancelled WAR subscriptions there are in The Purge alone). The question is, are there more of them, or us?
Fretty
Guild Wars 2: Fretty The Charming - Mesmer(currently inactive)
Rift: Nico - Cleric Extraordinaire // Fretty - Radical Rogue(currently inactive)
Eve: Fret V2 - EW Master of the Universe (currently inactive)
Your head, my lap. 'Nuff said.
Guild Wars 2: Fretty The Charming - Mesmer(currently inactive)
Rift: Nico - Cleric Extraordinaire // Fretty - Radical Rogue(currently inactive)
Eve: Fret V2 - EW Master of the Universe (currently inactive)
Your head, my lap. 'Nuff said.
