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PvP, WoW, etc.
#7
Quote:Then they would reset the server every 6 months or so

why this?


On another note: Large scale PvP > small group > 1 vs 1. But I like to have the option of pvp'n anywhere. One of the great things I remember was saying "Hey we need to go to area A, we'll just clear out the lighties along the way." Or even the big fight in that forest outside of Rivendale against Prophets... well until they started logging in the other 50 characters.. but I degress.


Quote:6) The starting cities for a team were close together in relation to the starting cities of other teams. This created a territorial, battlelines, type of scenario right from the start. Certain teams had better access to certain dungeons which created a supply and demand dynamic for items among teams. What it really did was give you a reason to go into enemy territory and put yourself at risk in order to obtain something.

Quote:) Enemy team domination of certain dungeons was cool too

I feel that this has been a big issue of late. Players made their areas, they came over and said "this is ours" and kept a populous enough to keep it. I didn't have that "crap, i need to be careful here because it's soandso country" and I think that's a big thing.

Warcraft looks to be going back to that idea since each of their races start out in a different city... their racial city. Orcs,Tauren, and trolls (i think) are on 1 continent with the Night elves from the Alliance while their pal, the undead, are stuck on the opposite island with humans, dwarves, and gnomes. But they all start in their own city and will have to traverse the area to get to the other places.

IMO, another thing that gave rise to player-made territories is the lack of easy traveling. If you wanted to get over to the other side of the continent then you needed to get walking or beg a wizard/druid to port you. People learned to hunt near to their cities and not go running around the map till higher levels.

Oh! just in case you didn't know. WoW is supposed to have dungeons and happenings inside the cities... like creatures walking out of the sewers and such... could be interesting.
~ Krym | ~ Sigmire | ~ Kurgan
lvl: 31 warlock
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