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Value of Kill vs Rate of Killing
#8
Fretty Wrote:Slamz, you're basically saying that less people enjoy Eve because of the PvP aspect of the game (according to your chart), when I believe there are many other reasons than that
That's the question of the day.

For example, suppose WOW made it so that when you died, you lost a bubble of XP, including stripping away levels.

Certainly WOW would move to the left in terms of frequency of kills -- fewer people would PvP with abandon if there was risk involved.

But would that make them enjoy the game less?

I dunno.

I technically enjoy EVE PvP more than WOW PvP. Many other factors take away from my enjoyment but if I could log in to EVE every day and harass some dork in his battleship I would enjoy the game immensely. The high value of kills (and thus the high risk of death) makes it enjoyable for me.

But I dunno what percent of the population I present in this regard. 5%? 50%? 95%? I have a feeling it's closer to 5% but I don't have enough basis to do more than make wild guesses.

If you made a WOW that was identical to WOW except that death was really meaningful would it be more popular or less popular and by how much?
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