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Value of Kill vs Rate of Killing
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(to be fair, EQ is probably towards the middle of the chart and Lineage II may be up there with EVE)


EVE highlights something worth considering: value of a kill vs rate of killing.

WAR and WOW are at the far right side of the scale: you can kill a hundred people during a casual play session and none of it means anything. Unless maybe you interfered with their PvE, they probably don't even care that they died. It high action but low value.

EVE is at the far left side.


Bah, meeting time. More later. Discuss amongst yourselves!
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