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Travel
#20
Vllad Wrote:I don't think it would hurt to have PC help to grown the villages. In fact I would think we would want to encourage PC help to make the Barrens village a city. This creates additional ways for the guilds/pc to grow themselves.

As long as we also encourage other NPC's and PC to tear them down we shouldn't have a UO problem. The UO Problem was nothing was rampaging through the land destroying everything.

Their is nothing that people can't build that some marauding horde of Zombies can't take care of.


Vllad

A lot of what I have read depict Sid Meier's Civilization. Not just this thread, but a lot in this sub-forum.
It is a turn based game, therefore travel is limited per 'day/turn'. There are NPC's collecting goods for you. There are blacksmiths making weapons. There is a stable breeding horses. Those NPC's collecting goods are able to be 'captured'. Your towns that are developing are able to be taken over. A revolt may happen within this town. Sure Civilization doesn't have magic, it doesn't have character development, the point I am trying to make is that it was a successful game.
I know what I have said here has nothing to do with travel lol.
Kakarat Keys ~ Thief ~ Guild Wars 2
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