06-02-2009, 05:44 PM
Vllad Wrote:I don't think it would hurt to have PC help to grown the villages. In fact I would think we would want to encourage PC help to make the Barrens village a city. This creates additional ways for the guilds/pc to grow themselves.
As long as we also encourage other NPC's and PC to tear them down we shouldn't have a UO problem. The UO Problem was nothing was rampaging through the land destroying everything.
Their is nothing that people can't build that some marauding horde of Zombies can't take care of.
Vllad
A lot of what I have read depict Sid Meier's Civilization. Not just this thread, but a lot in this sub-forum.
It is a turn based game, therefore travel is limited per 'day/turn'. There are NPC's collecting goods for you. There are blacksmiths making weapons. There is a stable breeding horses. Those NPC's collecting goods are able to be 'captured'. Your towns that are developing are able to be taken over. A revolt may happen within this town. Sure Civilization doesn't have magic, it doesn't have character development, the point I am trying to make is that it was a successful game.
I know what I have said here has nothing to do with travel lol.
Kakarat Keys ~ Thief ~ Guild Wars 2
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
