05-30-2009, 04:54 PM
Another thing to add to Slamz' enchantment idea is to add the idea of Eve blueprints to you idea of huts -> towns -> cities.
Blueprints for advance enchantments would fall from Boss mobs and then require the trade skill and economy to produce those advance but temporary enchantments. It would give temporary(and powerful) boosts but nothing permanent.
You would never lose the skill from the blueprint but you might not have the means to produce it if you don't have the economy or resources.
No item creep from Epic drops, good resource removal from the gameplay, and a way to engage tradeskillers.
Blueprints for advance enchantments would fall from Boss mobs and then require the trade skill and economy to produce those advance but temporary enchantments. It would give temporary(and powerful) boosts but nothing permanent.
You would never lose the skill from the blueprint but you might not have the means to produce it if you don't have the economy or resources.
No item creep from Epic drops, good resource removal from the gameplay, and a way to engage tradeskillers.
Maranatha!
Maranatha\Amarantha\Dolmori\Helojoki
Riz says, "That's made of pure bacon and win!"
Maranatha\Amarantha\Dolmori\Helojoki
Riz says, "That's made of pure bacon and win!"
