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Best features of past games
#37
Dustie Wrote:Are you thinking of a tweaked POBS style with conquerable islands having different resources?



Yes only it is tied to the factions directly. Forget however the ocean part and think of the Barrens in WoW. Think of that zone completely blank except a few huts scattered around the zone. While running across the zone you find Vampire Village1 which is just a few huts lying around. They give you quest to bring them wood and mud.

If you do this they will build a forge. If a forge is built a Vampire Village1 faction will have their own Blacksmith NPC appear. In return you get some faction with them.

Gain enough faction and you can use the Blacksmith and gain additional quest. This time you bring them other resourses to build a mine. Once the mine is built you gain more faction and now have access to resourses from that mine.

To prevent others from gaining access to the resourses you may try to pvp people that come around Vampire Village1.

If you gain enough maybe the leader of Vampire Village1 lets your guild build a mine.


The key part it to limit what is available in each village. Pretty soon the NPC Vampire Village1 will have to expand on it's own. They may ask for your help. They want to conquer the next village and turn them into Vampire Village1. This is how the NPC evolve.

Vampire Village1 conquers an entire string of villages up and down the Barrens. Pretty soon with good Vampire Village1 faction you now have access to all of their resourses.

Either way you will need to trasverse the world to collect goods but not in a manner that is repetitive but In a way that could be dangerous.

If PC's require the goods that Vampire Village1 produce and they don't have the faction to aquire it they could simply raid it and take what they need.

As long as you can keep the resourses flowing with those with the highest faction that should create enough tension. For example when people go up to get their alloted amount of Mithril their are only so many produced over a given time like POBS.
If Vampire Village1 is a slow producer and you are way back in line to receive your alloted amount you may just decide to raid it if a faction level that can increase your spot in line can not be attained.

The items they produced probably need to be controlled as well.
Something like a Village will only produced 1 finished product. A Town will produce 2, a City 3 etc.

It means you have a game with a lot of running around but thats what you want if you want pvp. You have to make people leave their cubby holes.

This should also create caravans if you treat this anything like POBS. You know what caravans create. PVP. Just make it so people that die in pvp drop their raw goods and wala, more pvp.



Vllad
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