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Best features of past games
#35
Slamz Wrote:We don't want to go around populating individual dungeons with individual items, IMO, because I think that defeats the true focus of the game (at least as I envision it)

rare drops should never be in the form of usable items. it should all be materials....so you either sell it to your team to use to make items for them, or sell it on the black market and the enemy could end up buying/using it....ala PotBS

(ie...some sort of reagent for wizards, a sought after plant herb for potions, a type of metal with unique properties)

If every material has a usually found in X Y Z conditions, then you can have it randomly respawn in locations that meet those conditions

Ie....plant herb only grows in extremely dry high altitudes, metal only found in limestone caves
[should not have shot the dolphin]
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