05-30-2009, 12:05 AM
I understand the point about making loot from resources, but I think there are too many players who really don't care about, or want to bother with, resource gathering or crafting. I'm one of those people. I love to get out there and PvP, PvE, explore the world, etc. I'd rather farm mobs all night and kill players to get cash to turn around and buy items from others, than make them myself.
In a game like PotBS, I remember I would set up for a Friday night of high seas sailing and PvPing, only to lose three ships in the first hour, and then spend the rest of the night sailing from port to port, gathering resources, buying, building, etc., and it just became horribly boring. One hour of action for four hours of gathering and crafting (or so it felt).
I think games that are gathering and crafting-heavy don't do as well as those that are more activity/action oriented. I would gladly camp Lower Guk for 24 hours for a shot at an FBSS, but spend 24 hours gathering and crafting to make a similar item? Next game. Too much crafting equates to too much work, and not enough fun.
In a game like PotBS, I remember I would set up for a Friday night of high seas sailing and PvPing, only to lose three ships in the first hour, and then spend the rest of the night sailing from port to port, gathering resources, buying, building, etc., and it just became horribly boring. One hour of action for four hours of gathering and crafting (or so it felt).
I think games that are gathering and crafting-heavy don't do as well as those that are more activity/action oriented. I would gladly camp Lower Guk for 24 hours for a shot at an FBSS, but spend 24 hours gathering and crafting to make a similar item? Next game. Too much crafting equates to too much work, and not enough fun.
~ The Duskwood Gankster ~
WoW & Beyond: Grizzle / Grizol
EQ/SB: Rafkin / Kriticos / Dudain
WoW & Beyond: Grizzle / Grizol
EQ/SB: Rafkin / Kriticos / Dudain
