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Best features of past games
#16
Hoofhurr Wrote:I'm a little concerned about the psychology behind your reasoning though. It sounds to me like you are saying, "Yes give me something that's important to my character's success but don't make me exert energy in obtaining it." Or minimally, "Give me something important to my character that through routine use begins to decay but don't make me do something routine to re-obtain it." Is that even possible? Or more importantly, why have it decay at all if you don't have to do anything exerting to get it back? If something is going to decay through the its routine use how would you recommend you reobtain that item through perpetual unique experiences? You're going to encounter repetition and very quickly unless someone knows how to program infinite variation into a video game. The question is can you make the repetition necessary but perhaps fun?

-1 point for being a dick in the mud!
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