05-29-2009, 03:56 PM
I agree Vllad but people's emotional commitment to any of those character options was developed in an entirely different context, probably a very specific context. I've never liked the Xmen vs Hall of Justive mashups because it tore at the fabric of those separate universes. They were interesting experiments but much like our 'choose five super heroes' thread we have a hard time trying to formulate the rules that bind the separate universes.
I think this is the critical point of any new theme you develop. How do you combine elements from disparate universes in a way that doesn't unravel a player's emotional attachment to that particular entity? What's the common denominator?
I think this is the critical point of any new theme you develop. How do you combine elements from disparate universes in a way that doesn't unravel a player's emotional attachment to that particular entity? What's the common denominator?
Caveatum & Blhurr D'Vizhun.
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