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Combat and Restoration
#8
Could do something like the SWG (also UFO: Afterlight) concept of "temporary" and "permanent" damage.

Something like every 20 points of damage you take will also subtract 1 point from your max health. Eventually you reach a point where your max health is so low that you have to take a break and get it fixed to continue fighting.


Or maybe something like....

Balance - all damage goes against your Balance, which regenerates constantly at a moderate pace

Health - When Balance hits 0, additional damage goes against your health

Critical wounds - When you take health damage, there is a small chance that you will also take a critical wound which can cause a variety of debilitating effects (reduced movement speed, reduced attack speed, reduced defenses, etc).


Player characters with the Field Medic skill can cure health damage.
Only NPCs can cure Critical wounds.


This gives you a good ability to keep fighting but eventually you need to take a break and go get fully cured. e.g., maybe a highly skilled Field Medic can resurrect you and keep the fight going, but that still won't remove your Critical wounds, so you still eventually need a break.
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