05-29-2009, 01:20 PM
I would say that engineering limitations are something to bear in mind when we are discussing any design element.
For example, "I want to have a battle between 5000 people, like in the assault on Gondor in Lord of the Rings". Well, we can't do that, although MAYBE we could come up with some interesting engineering solutions that could let you sort of feel that scope, like BFME2 did with "squads".
As long as there's a feasible-sounding engineering solution to a problem, we can consider it valid. Although I doubt any of us have been programmers for Blizzard, we probably have enough general programming experience to make guesses about what's doable.
For example, "I want to have a battle between 5000 people, like in the assault on Gondor in Lord of the Rings". Well, we can't do that, although MAYBE we could come up with some interesting engineering solutions that could let you sort of feel that scope, like BFME2 did with "squads".
As long as there's a feasible-sounding engineering solution to a problem, we can consider it valid. Although I doubt any of us have been programmers for Blizzard, we probably have enough general programming experience to make guesses about what's doable.

