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Wargame vs "Living world"
#38
The other thing NPCs do is give you the feeling of being part of a story (as long as you inject some story into the equation) and how that story plays out could be open.

Along the lines of 'risk' in EVE I think you ought to have to ante up in order to gain anything. You should only be able to gain as much as you are willing to risk. I hate to draw a poker analogy but you don't win big pots without betting big pots and the same should be true in PvP.
Caveatum & Blhurr D'Vizhun.
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