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Wargame vs "Living world"
#32
I remember like 7 or 8 years ago, this game called Dawn.... ended up just an idea... But along the dynamic world....

Basically it was a player born into the world... No classes, but born into a town. The towns werent there until people built them. Hierarchy of the towns were how the players created it. Town politics were built from what the players wanted it to be....

Anyways, his idea was mine for iron for weapons, chop wood for trees to build huts, etc etc.

So the game world is basically a blank slate. And the players build it up how they want. A single player could roam and adventure on his own, setting up shop in caves or staying at another cities inns. This was the created economy or trade.

I tried to find a site for it, but cant locate it.... Anyways, sounded like a great idea. Throw down a blank slate, add in combat mechanics, and let the players run the world....

As with most over-ambitious games, it faded into oblivion under its own weight. I can see something like this happening in the future with better programmers and a widening gaming public looking for this type of thing.

EDIT* To control players being able to wipe out town on their own, players experienced death and rebirth after time.... And their "legend" wasnt one guy, it was how well they advanced their family in the game world. Kind of a different idea than other MMOs where your "legend" is equipment.

I think gamers would embrace a different idea of dick waving than their equipment. But it remains to be seen what that is....
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