05-28-2009, 02:03 PM
Hoofhurr Wrote:Add in a InfluenceValue*InfluenceDecay for situations where you want players to actively participate in the event that you set the NPCs out on. This might avoid situations where players just run around activating shit without participating in them.
I'm in favor of decay for all attributes of the character while the character is logged into the world. Use it or lose it. This will also allow for characters to evolve over time. As you lose points in a certain attribute you now have points to allocate in another.
I also think faction or influence should be capped in some way. Let's say each characters has a maximum potential of 1000 influence points. If the character has 500 influence with Black orcs and 500 influence with Goblins then this charcters can not gain influence with any other faction until the influence with these two factions starts to decay. That helps level the palying field between power gamers and casuals.
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
Every citizen should be a soldier. This was the case with the Greeks and Romans, and must be that of every free state.
-Thomas Jefferson
Spread my work ethic not my wealth.
Every citizen should be a soldier. This was the case with the Greeks and Romans, and must be that of every free state.
-Thomas Jefferson
Spread my work ethic not my wealth.
