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Wargame vs "Living world"
#7
Slamz Wrote:
Dustie Wrote:EQ, SWG, WoW, they all had the factions that were fighting each other. I see what you mean now that, I was interpreting it based on you "log in at 4am" comment.
Yeah, I should probably specify that I see EQ, WOW, etc as "static worlds". They aren't living because you can't really change them. The Horde will never beat the Alliance. Orgrimmir will never really fall. The Alliance NPCs never organize and march on the Barrens. There are, sometimes, events that make the world appear living but they're just scripted, pre-determined smoke and mirrors, still not really living.

SWG had a tiny amount of this element, but they actually removed most of it, much to my annoyance.

A true living world would be one where you could turn on the server, disallow logins and come back once a month to see a completely different game world, as NPC factions are constantly warring over resources and territory.


I think it can be done, I just don't think anyone has ever tried.

Total changing world. Shadowbane had something along the concept. They had the concept of being able to make a fort wherever, but the change relied on human intelligence making a raid, not AI.
Kakarat Keys ~ Thief ~ Guild Wars 2
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
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