05-28-2009, 09:59 AM
Guild based:
EVE
Faction based:
WOW (Horde vs Alliance)
WAR (Order vs Destruction)
Planetside (Vanu vs TR vs NC)
Advantages of faction based PvP:
You will automatically be on a team with a lot of teammates. Very easy to get into as a new player.
Advantages of guild based PvP:
Players are free to create their own independent "teams" that consists only of people they approve of.
I'm not sure which I like more. I like the concept of guild based gameplay but I would obviously want to create a game which I would play, and I really wouldn't want to run a 1500 person guild simply because that's what a guild based wargame would eventually mandate. You would survive only at the mercy of the bigger guilds. Maybe that's not such a bad thing, if the game could be designed such that smaller guild could contribute to a larger "nation" while still maintaining independence, like city-states... But typically, I think, guild based gameplay puts a lot of hurt on small guilds and solo players.
Team based gameplay solves a lot of those issues, at the expense of teaming you up with insufferable jerks and morons. Something like Planetside or DAOC with 3 teams seems pretty ideal, although I could also see having a game with, say, 10 teams. 12 teams. Like imagine City of Heroes/Villains if you could join NPC gangs and fight for territory. It would be similar to a guild based game but, like WOW and WAR, you would always be able to get into one of the teams. You wouldn't be a new player left out in the cold trying to apply to a big guild so that you could enjoy the game.
EVE
Faction based:
WOW (Horde vs Alliance)
WAR (Order vs Destruction)
Planetside (Vanu vs TR vs NC)
Advantages of faction based PvP:
You will automatically be on a team with a lot of teammates. Very easy to get into as a new player.
Advantages of guild based PvP:
Players are free to create their own independent "teams" that consists only of people they approve of.
I'm not sure which I like more. I like the concept of guild based gameplay but I would obviously want to create a game which I would play, and I really wouldn't want to run a 1500 person guild simply because that's what a guild based wargame would eventually mandate. You would survive only at the mercy of the bigger guilds. Maybe that's not such a bad thing, if the game could be designed such that smaller guild could contribute to a larger "nation" while still maintaining independence, like city-states... But typically, I think, guild based gameplay puts a lot of hurt on small guilds and solo players.
Team based gameplay solves a lot of those issues, at the expense of teaming you up with insufferable jerks and morons. Something like Planetside or DAOC with 3 teams seems pretty ideal, although I could also see having a game with, say, 10 teams. 12 teams. Like imagine City of Heroes/Villains if you could join NPC gangs and fight for territory. It would be similar to a guild based game but, like WOW and WAR, you would always be able to get into one of the teams. You wouldn't be a new player left out in the cold trying to apply to a big guild so that you could enjoy the game.
