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PvP game design
#8
Grand Theft Auto MMO would solve most of these. Money drives everything in the game. Many of the tasks you do to make money could affect or come from other players. (player run econ)

Another large problem is there is no inbetween. Either you have privately owned servers running 64 or less players or massive MMO's with an average of 2k concurrent users or 40k like Eve. Let private servers have their own persistant worlds as well.
[should not have shot the dolphin]
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