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DAoC Roll-call
#7
I think Grumples will have fun with Animist. The turrets aren't much like AC2 or TFC engineer turrets. You target the ground at the spot of your choosing and then you kinda plant a mushroom there. The mushrooms all cast spells. Some AE buff resists, Some spam root spells or DDs on the enemy, some debuff enemy armor class or resists. I think the limit on them is only based on your mana. I saw some guy in the BG the other day that had like 16 mushrooms all up near the keep. He had a whole line of the DD casting ones up near the wall and they were blasting the shit out of the archers on the walls.

Another nifty thing about them is you can "turret walk" your war party across the zone by just casting turrets up ahead and then moving up a little.

Anyway. My character is Jem and I'm an eldrich.
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