08-03-2007, 03:38 PM
Zimjin Wrote:Only problems are:
1) Sometimes there's more than 1 healer
2) Sometimes the healer is out of range of my Fears but still in range of heals and it takes me a few seconds to find him, get in range and Fear, by which point he's healed like 6000 damage.
3) Sometimes healers resist
1) In 3v there is usually only one guy devoted to healing. For 5v...I'm still thinking =)
2) We should really be compensating for range issues by sticking close to the healer as much as possible. Half the time he'll be my target.
3) Resist yep. But resist your fear, my fear/pummel and Veraphim's stuns? Less likely. We have to stack our CCs to lower the chance of resist.
I'd like this concept to be the core of our strategy for 5v. I haven't worked out the details but at least it provides a framework for us to conceptualize around, tweaking as we go. Sure we are going to run into team configurations and skilled opponents that counter our strategy. My intention is simply to give us something to work towards and raise our weekly rating to more quickly bridge the gear gap that we currently have. We can do better than batting .500 at 1550. I'm used to doing better anyhow.
Caveatum & Blhurr D'Vizhun.
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