10-23-2012, 02:25 PM
Sebrent Wrote:This is why I think we really don't need the pseudorandom numbers for calculating base damage, critical hits, etc.Except we do in order to account for differing skill levels. Take Snowreap's example of target shooting/archery. Someone who picks up a recurve bow for the first time has a chance, however small, of hitting the bullseye when they draw and release on the bow. As their skill improves that chance to hit the bullseye goes up until they reach the point where with each shot there is a chance, however small, that they won't hit the bullseye. The easiest way to model this is through a random number generator.
Zirak / Thanoslug in lots of MMOs
![[Image: homicidal.jpg]](http://www.thanoslug.com/images/homicidal.jpg)
"Consensus: The process of abandoning all beliefs, principles, values, and policies in search of something in which no one believes, but to which no one objects; the process of avoiding the very issues that have to be solved, merely because you cannot get agreement on the way ahead." -Margaret Thatcher
![[Image: homicidal.jpg]](http://www.thanoslug.com/images/homicidal.jpg)
"Consensus: The process of abandoning all beliefs, principles, values, and policies in search of something in which no one believes, but to which no one objects; the process of avoiding the very issues that have to be solved, merely because you cannot get agreement on the way ahead." -Margaret Thatcher
