02-10-2012, 11:51 AM
IMO, slave is just an RP term for vendor, pet or companion. If you go as far as making it where you can buy or force npc's to be slaves and then go as far as making it where other people can free them, then IMO you're building your game too much around slaves and I'm not sure I would be interested in a game where slaves were a considerable part of the plot or gameplay. There are many better plots for creating pvp than slave trade.
If I were designing a game and I wanted the function of slaves(ie someone to do menial task, craft, go harvest etc), I would build it as a companion(much like SWTOR) or someone you can hire or earn through leveling up or saving someone. Then I would make them NPC's in the game that can be killed(whether or not they respawn would be up for discussion) and have them physically have to go off and do the task(ie, if they were harvesting, their model would actually go to the node and beat on it, and when they were full they would have to walk(or ride a mount or use some form of in game transportation) to get the materials back to the bank. If they are killed on their travels, then the person who killed them could take their loot. I would build into this a way to protect your harvesters, be it you personally or other hired NPC's that could protect them.
not to mention that there are some people who game(albeit, probably a lesser extent) that are PC idiots that would be offended by slaves in that term even being in the game.
If I were designing a game and I wanted the function of slaves(ie someone to do menial task, craft, go harvest etc), I would build it as a companion(much like SWTOR) or someone you can hire or earn through leveling up or saving someone. Then I would make them NPC's in the game that can be killed(whether or not they respawn would be up for discussion) and have them physically have to go off and do the task(ie, if they were harvesting, their model would actually go to the node and beat on it, and when they were full they would have to walk(or ride a mount or use some form of in game transportation) to get the materials back to the bank. If they are killed on their travels, then the person who killed them could take their loot. I would build into this a way to protect your harvesters, be it you personally or other hired NPC's that could protect them.
not to mention that there are some people who game(albeit, probably a lesser extent) that are PC idiots that would be offended by slaves in that term even being in the game.
I don't own kid gloves.
Steam Friend Code : 1636490
Steam Friend Code : 1636490
