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Night vs Day
#4
I think EQ had some of these elements and I didn't mind them at all. Some players had night vision some didn't. I agree as long as you handle them like buffs instead of debuffs you are fine.


From a crafting perspective I think it is the very best way to inhance crafting. Let me expand that beyond what Snow said.

Not only should the time of day impact crafting but the location as well. If I did the ultimate type of craft game I would make not only components matter but where and what you used to make them.

For example: If I wanted to make the Sword of God I would make earning the components for such a sword in such a way that makes it rare. The idea being not only would I need some special steel but I would need to forge this steel in a special forge between Midnight and 1 AM on the third day of every month on the Mountain of Angels. You can figure out the lore yourself but the time of day and the location that you forge makes the creation of items unique. If I took those same items and forged them at 3 PM on a Saturday in the Valley of the Green Swamp I get a Sword of Goop.

Why would I do this?

1. Crafting in most games breaks pvp. You need to make people craft in area's around the world so people just can't play the game stuck in their capitol and never leave it.
2. In a big world you need area's and reasons to pvp. If people have to go to the Mountain of Angels to make shit now you have a reason to PVP at the Mountain of Angels. That means crafters are problaby going to have to take an army with them to craft the Sword of God.
3. Crafting should be unique to every individual. I have played game after game where crafting was nothing but a waste of money and resourses for the individuals because all people make all of the same ole shit.



By having a game that runs a time and calendar you can do those kind of unique things. Assuming the game designers have any kind of imagination.

Vllad
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